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''In the Groove 2'' is the sequel to Roxor Games' 2004 arcade game ''In the Groove''. It was released to arcades officially on June 18, 2005. It is available as an upgrade kit and as a dedicated cabinet developed by Andamiro. The price for a dedicated cabinet is $9,999 USD and the upgrade kit (sometimes referred to as a "Boxor") is $2,999 USD. There is a total of 137 songs available in the arcade version. This includes all 72 from the original arcade game, the three new songs in the home version, and 65 brand new songs, four of which are hidden and unlockable. A lawsuit filed by Konami on May 9, 2005, asked for an injunction against the sale of the upgrade kit version. October 23, 2006 Konami and Roxor reached an out-of-court settlement (involving someone selling Konami the rights behind Roxor's back) which resulted in Konami acquiring the intellectual property rights to the In The Groove franchise and thus effectively terminated the distribution of the game in North America. () In development, it was known solely as ''In the Groove 2''. On June 18, 2005, Roxor Games officially announced the release of the game, and announced that it would add the name of Andamiro's Pump It Up line, becoming ''Pump It Up: In the Groove 2''. However, "Pump It Up" only appears on the marquee of the dedicated cabinets developed by Andamiro. The name also appears on the title screen of an un-updated Andamiro made cabinet. The name appears nowhere on an upgraded cabinet. The game also features a modified interface, based on the first version but recolored red and incorporating other changes. The interface also features a new font; the first version used a generic font. USB memory card support has been expanded on ''In the Groove 2'', with the ability to now install revision updates stored downloaded from the internet saved onto the memory card. Several revisions have been released, most of them adjusting timing windows, fixing sync issues with songs, and fixing other bugs. However, only "r2" machines have the ability to install revision patches. Some early ITG2 machines contain "r1", which does not contain the Machine Update option. The biggest addition of functionality added with the patches was contained in "r21", which added the ability to load custom songs from the memory card. ==New features== The Novice difficulty level is a feature added to the home version of ''In the Groove'', carried over to ''In the Groove 2''. On this dfficulty level, all songs are rated as ones (including the hardest and fastest songs on other difficulties), and play in Novice mode places a traffic light graphic on the screen that tells players when to step. As always, two players can select different difficulty levels for the same song, but if one selects Novice, then the traffic light always appears instead of the normal backgrounds. It is also worth noting that on ITG2, Novice always forces a constant speed of 120 BPM (a "C120" mod). As a result, since C-mods disqualify scores from appearing on the scoreboards if the song played has pauses or speed changes, those songs will never have any Novice scores saved. Rolls are a new feature. They look like spiky hold notes and usually come in pairs. The player must continually tap the corresponding arrows until the end of the roll, much like the drum roll notes in Namco's Taiko no Tatsujin. Regardless of the song's speed, rolls must be tapped at least once every 0.3 seconds. Survival Mode is another course-based gameplay mode. The player must play a five-song course, where each song has a time limit less than the song's length. Time left over after each song is carried over to the next, and missteps deplete the time remaining - time is only added for Fantastics, with no change for Excellents and detractions for anything lower. The lifebar in this mode is not used to determine whether the player passes. Instead, it serves as a visual indicator of how much time is remaining. The game ends when the remaining time is fully depleted. Fitness Mode is a common home version feature on dance games that is included in the arcade version of ''ITG2''. This gameplay mode allows users to keep track of time spent dancing and calories burned. Three previously Marathon-only modifiers - Bumpy, Beat, and Robot (a metallic gray Flat arrow type) - have also been added to the regular modifier list. In addition, a multi-colored arrow type, Vivid, has been added for colorblind players. It resembles the default arrow color scheme used in Dance Dance Revolution. "Excellent", "Great" and "Decent" judgments are now prefixed or suffixed with a dash. A prefix (-Excellent, -Great or -Decent) indicates that the player stepped too early; a suffix (Excellent-, Great- or Decent-) indicates that the player stepped too late. In novice mode, "Way Off" becomes "Way Early" and "Way Late" respectively; in other modes, the dash system still applies. "Stretch Jumps" have been included in double play, a jump that requires a player to hit two panels simultaneously that are farther away from each other than normal jumps, such as 1PU+2PD or 1PL+2PL. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「In the Groove 2」の詳細全文を読む スポンサード リンク
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